Placeholder for code to display Preloaderīackground color of the stage or canvas element Placeholder for canvas display style property to support Preloader Placeholder for styling section to support centering the canvas Placeholder for a function to handle content with Placeholder for code concluding the method handle Complete Placeholder for code to support responsive scaling and hidpi displays Placeholder for code to register for tick event, after which animation starts Placeholder for code defining the method handle Complete, called after assets are loaded Placeholder for code concluding the method to load files Placeholder for code to handle file load event Placeholder for code defining the method to load files Placeholder for code to load assets present in the manifest Placeholder for code to create loader (CreateJS LoadQueue) Placeholder for including generated scripts (including web font scripts) Placeholder for including CreateJS scripts JavaScript code can be written directly in the Actions panel, and it supports the following features while writing the JavaScript code: For more information about writing JavaScript code, see this link. For an HTML5 Canvas document, you can add interactivity using JavaScript. You can choose individual frames and keyframes on the Timeline to add interactivity to your content. In turn, Animate provides native support for JavaScript with useful features within the code-editor to help improve workflow efficiency of programmers. It means that you can actually add JavaScript code to individual objects on stage from within Animate and preview at author-time. However, Animate allows you to add interactivity to objects on stage created for HTML5 Canvas from within. You can also manipulate this JavaScript file to enhance your content. CreateJS converts content created on stage to HTML5 using these individual libraries to produce HTML and JavaScript output files. The CreateJS suite comprises of: EaselJS, TweenJS, SoundJS, and PreloadJS. Quick share and publish your animationsĪnimate publishes HTML5 content using the CreateJS libraries. CreateJS is a suite of modular libraries and tools which enable rich interactive content on open web technologies via HTML5.Best Practices to optimize FLA files for Animate.Best practices - SWF application authoring guidelines.Best practices - Tips for creating content for mobile devices.Controlling external video playback with ActionScript.Export graphics and videos with Animate.Working with Custom Platform Support Plug-in.Best practices - Accessibility guidelines.Best practices - Organizing ActionScript in an application.Publishing AIR for Android applications.How to package applications for AIR for iOS.Creating and publishing a WebGL document.Automating tasks with the Commands menu.Apply patterns with the Spray Brushtool.Working with Illustrator AI files in Animate.Working with Adobe Premiere Pro and After Effects.Strokes, fills, and gradients with Animate CC.Creating and working with symbol instances in Animate.Transforming and combining graphic objects in Animate.Optimization options for Images and Animated GIFs.Export animations for mobile apps and game engines.Using web fonts in HTML5 Canvas documents.Use the Stage and Tools panel for Animate.Using Creative Cloud Libraries and Adobe Animate.Using Google fonts in HTML5 Canvas documents.Virtual Reality authoring and publishing.Best practices - Advertising with Animate.Add interactivity with code snippets in Animate.Create and publish HTML5 Canvas documents in Animate.Convert Animate projects to other document type formats.How to use mask layers in Adobe Animate.Working with Motion tweens saved as XML files.Editing the motion path of a tween animation.How to edit motion tweens using Motion Editor.How to work with classic tween animation in Animate.How to use frames and keyframes in Animate.Work with Multiple File Types in Animate.
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